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No. 6791
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Yeah, valve has acknowledged this issue. The problem is actually: hats and weapons. It's actually the community weapons that are the main problem. The original weapons were optimized for rendering distance, the new weapons are not - so the original rocket launcher would be say, only 100 polygons at 100 feet, then 150 at 70 feet, 250 at 30 feet, and finally fully rendered at 10 feet, and so on. Unfortunetly, new weapons are not optimized for this, as valve never instructed people to send in hundreds of versions of their weapons (there's also in between blending, so it doesn't obviously jump resolution between distances). The black box, for example, is being fully rendered no matter now far away it is - all 800 polygons or so, which is more than 5 soldiers at 100 feet or the entire central hub of nucleus. Valve has acknowledged this problem and apparently has fixed a lot of these on this update, so you may notice it running a little smoother - if the game doesn't stop fucking crashing first.
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