In 1999, Team Fortress Classic (also known as Team Fortress 1.5) was released as a free additional game for people who bought Half-Life. The game was a remake of a Quake mod known simply as "Team Fortress," made by John Cook and Robin Walker, before joining Valve. Several changes in Valve's version included total revisions of the character and level designs, as well as the game modes, in order to emphasize teamwork as a gameplay mechanic. Being a mod for Half-Life, the game ties into many of the settings in it, including military bunkers and lab facilities similar to the ones explored in Black Mesa, along with similar weapons, such as grenades and the signature crownbar. The lambda symbol shows up frequently, including on the box art, suggesting that the game has some connection to the Half-Life universe, other than being a mod. Team Fortress Classic was later released as a stand-alone game, with updated models for the characters, but the lambda symbols remained. When Team Fortress 2 was finally released in 2007, it was filled with numerous bugs and misplaced files that were later cleaned up. Up until about two months after it's release, it was possible to find a "data" folder in the hl2 resource section of TF2's files. Computer/OS(C:)/Users/owner/Steam/steamapps/username/team_fortress_2/hl2/resource/data The file held a large portion of discarded content, such as unused textures and scripts that can still probably be found in other locations, except for the ones labled "mtp." For example: mtp_room.ain, mtp_civ.vtx, etc. Amongst them was a movie file simply titled "MTP.AVI." Upon opening it, a very strange video would start playing. The video opens up to marketing data text, as seen in the beginning of TF2's "Meet The Heavy" video, only the "cleared for public release" line was labeled "no." In the backdrop is a dark, fuzzy image of a ruined town, similar to the ones found in Half-Life 2. The screen then cuts to a seated figure in a chair, wearing a green hood, a leather apron, and a gas mask. The figure is shown seated in a burning kitchen, at a table with four seated (or slouched) burnt corpses. Two of the corpses seem to have animation/clipping errors, as their heads do a weird flail every 4 seconds. On the table in front of the figure is a low-res flamethrower, which the figure nervously grips at. This scene is shown at several angles while a muffled voice, similar to that of HL2's Combine, but with a much more depressed/human tone to it, mutters something. "It never ends. The air is… hey, put some sort of gas in it. With the mask, I'm fine. A lot of these people should be dead. That's how you know they're not real. Or bad. Only bad people breathe gas. Fire gets rid of the gas. Gets rid of the bad. I'm okay, I'm okay. The gas burns away." This narration can only be heard clearly after playing with the pitch and eliminating some of the static from the sound file. It can be assumed that the masked person is doing the narrating, but it is not certain. The scene then abruptly cuts to a black screen, where the following string of binary shows up: 01000100011000010110100101110011011110010010000001100100011010010110010000100000011010010111010000101110001000000100100001100101001001110111001100100000011001110110111101101110011001010010000001101110011011110111011100101110 (Upon translation, it reads, "Daisy did it. He's gone now.") It stays up for several seconds while a badly-recorded line of Dr. Breen's (from HL2) plays, "-cide, if you will. Did the lungfish refuse to breathe air? It did not. It crept forth boldly while its brethren remained in the blackest ocean abyss, with lidless eyes forever staring at the dark, ignorant and doomed despite their eternal vi-" Another cut is made to a live-action scene this time. The camera is going through someone's kitchen seemingly burnt out from the inside. It stops at a shot of an oven, where the charred body of someone is laying head-first into the oven. And then the video ends. Indeed, it's a very strange thing to watch, and difficult to understand, but here's what I've come to make of it. Among the cut content for Half-Life 2 was a location called "AirEx," a tower that pumped some sort of toxin into City 17's air. It was supposed to be safe for the Combine, but bad for humans, forcing the citizens in the city to wear gas masks and protective suits identical to the figure in the video when going outside. My guess is that given the similarities of the gas mask and flamethrower between the TF2 Pyro character, and the person that appears in this video, that this is an unfinished prototype of what Meet The Pyro would have been if TF2 had maintained it's connection to the Half-Life universe. The Pyro character may have, at one point, been an escaped citizen of City 17 that became paranoid of the toxicity of the air no matter where he (for the sake of argument, as the combine voice did sound masculine) was. However, due to the fact that AirEx was cut from Half-Life 2 and Team Fortress 2 severed its ties with the Half-Life universe, this obviously never happened. It is said that one of the few people who came across this video emailed Robin Walker about it, but in his response, he claims that no such video was ever made. It has been rumored, however, that one of the guys on TF2's development team let a cousin of theirs, who was a huge fan of Half-Life, volunteer there for a short time in 2002. He is said to have grown a very creepy obsession with the game as more material for hypothetical storylines, such as AirEx, began to appear in development. He later died in "some sort of accident," but it was never explained what happened, though it is theorized that it was suicide, as he suffered from severe depression. The City 17 Pyro was dubbed as "Daisy" by an anonymous irc channel, after the bizarre binary message in the video. After the removal of the mtp files from TF2's resource folder, it seems that this video was never saved, as it seems to have been all but forgotten and can no longer be found anywhere. Flamethrower and gas mask aside, TF2's actual Pyro seems to have no relation to "Daisy." The flower-printed purse found amongst Pyro's things in TF2 may or may not, however, be a hint.
This is brilliant. Like, I don't even know what to make of it. It's really easy to imagine all this from the perspective of being inside the actual game, but leaning on the fourth wall more than should be possible, without actually breaking all the way through it. I'm not entirely sure where you were planning on aiming it, but I'm getting the image of the TF2 Pyro being sort of a rogue scrap of data that shouldn't still be wandering around - hence the complete confusion surrounding who (or what) he(?) is. Or I might just be reading too much into this. Either way, I love it.
You kind've messed up your creepy pasta at the start, you open with TF1 being a mod of Quake, but then 2 paragraphs later say it was a mod of Half-Life. A small mistake, but it broke my suspension of disbelief enough that I didn't really get creeped out at any point. Though I do like the burnt out kitchen and the person with their head in the oven, if only because that's a good mental image.
No, I said TF1 was a mod for Quake and TFC was a mod for Half-Life. Sorry if that wasn't clear.
Finally, TF2 gets a proper creepypasta.
This is the most confusing thing I've ever read here. It gives me a nice weird, slightly creepy feeling. Like when you watch a horror movie while almost asleep. You know there's something freaky going on but you can't quite figure out what. I like it even if I don't fully get it.
I only caught one grammatical mistake (it's vs. its), but otherwise, it looked fine. I think this is one of those instances where perhaps it would have been better to release a Garry's Mod version of MTP.AVI, rather than a fanfic. (Sort of like day four.wmv or BEN.wmv). Or, as another alternative, have one of the cast members find this as a film reel. Like, after the Director was assassinated. Then you could dive into a pool of sweet, sweet nightmare fuel. Daisy, Daisy, give me your answer, do...
Fffff. D.F. 38, you had to say it. I would totally make the Gmod video myself if my good computer wasn't busted (also fuckshit you mentioned BEN. Shudder). Anyhow, I'm happy to see that someone wrote a creepypasta for TF2 that wasn't shit. I'm a creepypasta addict.
>>8 I'm sorry, but what is creepypasta and what is BEN? I'm sure I don't wanna know the second one but...curiosity and all.
Dear Anonymous, You can find it on YouTube. Try here, assuming the link works. (http://www.youtube.com/watch?v=iGOJmdI AM A FAGGOT HUMP MY RUMPjeA). Don't have my preview option available. If that fails, just look for BEN.wmv. It's the first thing you'll find. Then you too will fear things like the phrase "You shouldn't have done that..." and Elegy statues. Another good one is Suicide Mouse. Crap, I should say something about TF2 here. Um...hats are good. Who doesn't like hats? I'm fond of my Geisha Boy. So pretty. (Noobasaurus question--How do I reply to somebody? Is there a topic for learning mark-up language for our posts that I'm not seeing?)
>>10 Just type >> and the number of the post you are referencing. Thanks for the video.
>>10 Thanks for the link, there. Gee, wonder what I'll dream about tonight... most likely BEN with portals. Also, this creepypasta was pretty good but I do agree with >>7 , it would've been better as a video.
>>7 >>12 Well, too bad I'm terrible at gmod and video editing, eh?
I strongly, strongly disagree that this should have been a video. That's not how creepypasta works. Creepypasta has a long and hallowed history of being apocryphal lore about and around games and media, referring to layers of reality and modern myth. That's the whole point, and I think this is a brilliant example of the genre. Thanks for this. I will be spreading it around.
>>14 Sometimes videos enhance the experience though (again, BEN is a perfect example of this), especially when regarding video games.
>>15 Maybe if you think there should be a video so bad, then you should make it. Otherwise I don't know why you'd go telling Nevvy she should.
yeah this is how really good horror works. it's why creepypasta is effective. Did you ever read that one about "Pokemon Black"? It relies on simple, evocative descriptions of the glitches and media to make the reader fill in the blanks--it's effective because the shit we dream up in response to those prompts is always, always going to be more frightening than anything we see on YouTube. really good horror implies. which is exactly what this OP does.
>>16 I think she offered to, but her computer was broken. I'd be flattered if anyone made a video out of this, but telling me that the story would have been 'better' if I had made it into a video instead of creepypasta is extremely obnoxious. I wrote it for the purpose of writing a creepy story for a lost "Meet The Pyro" video. Even if I wanted to make a video out of this, I'm terrible with Gmod. And this story isn't BEN.
Sorry, I didn't mean to perturb anyone with the suggestion. I thought it would have been an interesting experiment in an alternate medium. This story is fine the way it is.
>>14 7 here, and I can see your point. I'm kinda new to creepypasta, and I personally am hardly affected by text-only things, but that's just me. And the author should play to their personal strengths. My apologies.
i think they were just saying that this fic was cool, but if there was a video with it that would be n33t. the creepypasta is nice. good job n' stuff ...hehe. i remember when me and a friend on steam changed our names to BEN.wmv and DROWNED.wmv then we went to a server and micspammed funtimes
>>21 n33t Knock that shit off.
MTP = Meet The Pyro MTP.avi Unusued Meet the pyro. seriously. its real.
To be honest, I think this idea and the one that they actually ended up with are equally good. In very, very different ways.