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<channel>
<title>TF2chan - workshop</title>
<link>http://tf2chan.net/workshop</link>
<description>Live RSS feed for http://tf2chan.net/workshop</description>
<language>en</language>';
	<item>
	<title>3393</title>
	<link>
			http://tf2chan.net/workshop/res/3289.html#3393</link>
	
	<description><![CDATA[
	
			I beta! I don&#039;t know who to email in this thread because it&#039;s old. <br /><br />However I proofread mainly for grammar and formatting. Feel free to send me an email any time.<br /><br />
	
	]]></description>
	</item>
	<item>
	<title>3392</title>
	<link>
			http://tf2chan.net/workshop/res/3286.html#3392</link>
	
	<description><![CDATA[
	
			I feel that, if TF2chan were to have more traffic, the Workshop wouldn&#039;t be the ghost town it is now. In fairness, many boards are relatively inactive. I&#039;m not strongly opposing this motion overall; I think it&#039;s a good idea. I guess I just don&#039;t really like the thought of losing a personal thread, haha. On the other hand, if a bunch of artists posting in the same thread make similar errors/need similar advice, well, a single &quot;workshop/bootcamp&quot; thread would be an excellent way to sort of streamline advice  for multiple artists.<br />However, I was wondering if there was some sort of date on when the workshop board will be completely done away with (?) and whether I should try to back up my thread so I don&#039;t lose the (little) advice I received on it. <br />Will all current threads in the workshop be backed up in the archives or not?<br /><br />
	
	]]></description>
	</item>
	<item>
	<title>3391</title>
	<link>
			http://tf2chan.net/workshop/res/3391.html</link>
	
	<description><![CDATA[
						<a href="http://tf2chan.net/workshop/src/13369643052.jpg"><img src="http://tf2chan.net/workshop/thumb/13369643052s.jpg" /></a><br /><br />
		
	
			<a href="http://soundcloud.com/rhythmbastard/force-of-nature">http://soundcloud.com/rhythmbastard/force-of-nature</a><br /><br />I make music, sometimes it pertains to TF2. I&#039;m posting this song, &quot;Force Of Nature&quot; in Workshop, because I want to see if there&#039;s anything that needs work singing/mixing wise.<br /><br />Let there be rock!<br /><br />Captcha: OK, I play<br /><br />
	
	]]></description>
	</item>
	<item>
	<title>3389</title>
	<link>
			http://tf2chan.net/workshop/res/3384.html#3389</link>
	
	<description><![CDATA[
	
			<a href="/workshop/res/3384.html#3388" onclick="return highlight('3388', true);" class="ref|workshop|3384|3388">&gt;&gt;3388</a><br /><br />That sounds great. I&#039;m looking forward to seeing your updated version and I am glad that I was of some help to you! Best of luck!<br /><br />
	
	]]></description>
	</item>
	<item>
	<title>3388</title>
	<link>
			http://tf2chan.net/workshop/res/3384.html#3388</link>
	
	<description><![CDATA[
	
			<a href="/workshop/res/3384.html#3387" onclick="return highlight('3387', true);" class="ref|workshop|3384|3387">&gt;&gt;3387</a><br />Thank you so, so much, that was all REALLY helpful. And it did make sense, no worries!<br />I think I&#039;m gonna start the drawing over on a new page, so I don&#039;t have to deal with erasing everything. But I&#039;ll post again once I get some lineart down!<br /><br />
	
	]]></description>
	</item>
	<item>
	<title>3387</title>
	<link>
			http://tf2chan.net/workshop/res/3384.html#3387</link>
	
	<description><![CDATA[
						<a href="http://tf2chan.net/workshop/src/133655494544.jpg"><img src="http://tf2chan.net/workshop/thumb/133655494544s.jpg" /></a><br /><br />
		
	
			Hey there, <br /><br />Please don&#039;t say you don&#039;t know how to draw. You just have to work at it is all, perspectives are really tricky and I think you have potential for greatness. <br /><br />The guidelines for perspective and Pyro were a good idea and a great start. Though I think before you start with drawing any particular details you should get the base to be what you&#039;re looking for first. Otherwise there&#039;s just gonna be a lot of frustrated erasing later. <br /><br />First should be fixing those guidelines. That will make the figure fall right into place. I&#039;ll demonstrate what I mean by adding some of the guidelines in red to the picture. <br /><br />I feel bad about drawing over your piece, but it&#039;s difficult telling you what I mean with words haha. Please forgive my utter lack of photoshop skills. I hope you get the general idea though. In case you don&#039;t I&#039;ll just go into excruciating detail and give you some tips of the trade.<br /><br />A good tip for perspective when you&#039;re doing an ant&#039;s eye perspective is having a &#039;build from the bottom&#039; mentality. You want the most weight to go into that left foot. Make that heel really defined. I think a quick google search of the structure and where someone puts weight on their feet would be a good idea. Just so you can portray a realistic feeling with Pyro. It&#039;s the largest part of the image and what I look at first so you want to make that what draws the viewer into the rest of the picture. <br /><br />Next I would suggest having some of the calf show past the foot to give the foot more direction. <br /><br />It looks like you&#039;re drawing a somewhat slimmer Pyro, which is completely fine, but I think weight placement in this pose is still crucial. Take a look at a glass cup for a moment. Tilt it so you are looking at it from the same angle as you would ideally see this image. See how the lip of the cup closest to you is facing up? Make sure Pyro&#039;s belt is curved more upwards like that. The way you have it right now is like you drew it face on with a foot kicking out. <br /><br />In terms of the arms, I think the biceps could be more defined (or perhaps that&#039;s just my like of ripped muscles showing through, haha) but other then that I think that is fine. The ribs under the arms could be more shaped though. If you look at the figure as a skeleton first, and do the cup thing I suggested before, you&#039;ll notice that Pyro&#039;s chest will stick out a bit. Especially for that particular pose. If you were to lift a gun up and take a leap, it&#039;d take some good upper body strength. The band across the chest should also be facing up more, instead of drooping downward. I&#039;d suggest almost mirror flipping it. It may give the figure more weight and, mid-jump, would probably be lifted off the chest a bit too. <br /><br />Pyro&#039;s face should be tilted up a bit more. For this you could look into a mirror and tilt your own face back a bit to see what I&#039;m talking about. The chin area should be facing out more, and you&#039;d see less of the forehead. In Pyro&#039;s case, the big filter would be protruding much more. <br /><br />The forearms should be much shorter, as you can see in the red I marked, the oval-shapes are roughly where his hands should be. With perspective the horizontal lines will get closer together the further back you go, so if you were to fold the arms in this piece as you see them right now, the forearms should be drastically shorter, not the same length as the upper arm. Also, the elbows should be sticking out a bit more. The strongest point of a stance like that would be in the upper arm to the elbows, think of it as having them less &#039;reaching&#039; and more &#039;lifting up&#039; if it makes it easier. If you were to push Pyro over in this stance you have now Pyro would easily fall back; but if you had the weapon closer to the head and the upper arms facing out more it&#039;d be slightly more difficult to push em over (it&#039;s so early in the morning, am I even making any sense?). I guess to sum that word jumble up, Pyro&#039;s quite vulnerable in this pose so make up for it in stronger stance/structure (I&#039;m not saying change the pose, just make this pose as dynamic and edgy as you can!). <br /><br />The weapon is a biiit more tricky. I&#039;m not particularly familiar with Pyro&#039;s weapon and don&#039;t fancy drawing machinery in my work all that often, but I think if you studied Pyro&#039;s flame-thrower a bit closer and used measurements and guidelines more carefully you could make the perspective of the weapon work a bit better. <br /><br />Hopefully I&#039;m not being too critical. I don&#039;t want to kill your spirit or anything. I think if you google searched life drawing models and drew a few people at different angles and perspectives you&#039;ll get a better idea of weight placement and proportions. Essentially, Pyro&#039;s stance should take up less length on the page and expand a bit further in terms of width. <br /><br />I hope I was of some help. If you needed any additional tips of the trade or suggestions or anything at all really, feel free to send me an email.<br /><br />
	
	]]></description>
	</item>
	<item>
	<title>3386</title>
	<link>
			http://tf2chan.net/workshop/res/3383.html#3386</link>
	
	<description><![CDATA[
	
			I&#039;m sorry, but this looks to be as bad as the shit I see on Furaffinity.<br /><br />1. Someone hosts a &quot;contest&quot; with an incredibly meager prize such as a single free commission, in your case a $5 value.<br />2. Said someone recieves free art by the fuckton.<br />3. Profit, no question marks necessary.<br /><br />I&#039;m locking this rather than deleting it though, because if anyone wants to waste their time, be my guest.  As for the OP, when you host a contest where people will be giving you what is essentially free commissions, consider the price of a commission beforehand so you don&#039;t come off looking like a scammer mooching for free art.<br /><br />
	
	]]></description>
	</item>
	<item>
	<title>3385</title>
	<link>
			http://tf2chan.net/workshop/res/3383.html#3385</link>
	
	<description><![CDATA[
	
			This would probably make more sense as a thread in /Discussion/ or /Fanart/..... that said, it would also behoove you to provide some actual details here rather than just telling people, &quot;draw for me and I might give you some in-game keys&quot;.<br /><br />
	
	]]></description>
	</item>
	<item>
	<title>3384</title>
	<link>
			http://tf2chan.net/workshop/res/3384.html</link>
	
	<description><![CDATA[
						<a href="http://tf2chan.net/workshop/src/133633747658.jpg"><img src="http://tf2chan.net/workshop/thumb/133633747658s.jpg" /></a><br /><br />
		
	
			So I made a thing yesterday and I realized I have no idea how to draw. Awesome. <br />This was meant to be from a low perspective but I didn&#039;t manage to convey that very well. Tips? Tricks? References? Redlines? Be brutal, I can take it. I just want to get better.<br />Also I apologize for the crappy phone photo, I don&#039;t have a working scanner right now.<br /><br />
	
	]]></description>
	</item>
	<item>
	<title>3383</title>
	<link>
			http://tf2chan.net/workshop/res/3383.html</link>
	
	<description><![CDATA[
						<a href="http://tf2chan.net/workshop/src/133630263621.jpg"><img src="http://tf2chan.net/workshop/thumb/133630263621s.jpg" /></a><br /><br />
		
	
			Okay, i am hosting a little drawing contest and they told me to post something here to get more participants... i don&#039;t really know...<br />the point is, i say you draw shit, you draw the shit, then everyone delivers, i pick the one i like the most and that guy gets $5 US dollars in the form of virtual keys, yes 2 keys or something.<br /><br />If you&#039;re interested add me on steam and then we&#039;ll talk the details and shit.<br /><br /><a href="http://steamcommunity.com/id/yar_madar">http://steamcommunity.com/id/yar_madar</a><br /><br />
	
	]]></description>
	</item>
	<item>
	<title>3382</title>
	<link>
			http://tf2chan.net/workshop/res/3289.html#3382</link>
	
	<description><![CDATA[
						<a href="http://tf2chan.net/workshop/src/133577675158.jpg"><img src="http://tf2chan.net/workshop/thumb/133577675158s.jpg" /></a><br /><br />
		
	
			I&#039;m going to pretend that this is also the appropriate thread to ask if there are any accomplished Frenchfags who can help me translate a handful of phrases from English into very affected French, for the sake of fanfiction.  To the best of my knowledge, there are no online translators or phrase databases which carry the language &quot;French, as spoken by a man who probably thinks he&#039;s on Neptune.&quot;<br /><br />My email is there if you&#039;d be so kind.<br /><br />
	
	]]></description>
	</item>
	<item>
	<title>3381</title>
	<link>
			http://tf2chan.net/workshop/res/1366.html#3381</link>
	
	<description><![CDATA[
	
			Be specific when you give crit. I&#039;ve actually heard professional art teachers tell their students they&#039;re not drawing, say, their anatomy spot-on, but never identify what specifically isn&#039;t working, and thus the student never learns.<br /><br />Unfortunately even with a trained eye or a knack for detail, not everyone always sees what&#039;s wrong. If you always automatically knew what was wrong, you wouldn&#039;t be asking anyone for help.<br /><br />
	
	]]></description>
	</item>
	<item>
	<title>3380</title>
	<link>
			http://tf2chan.net/workshop/res/2862.html#3380</link>
	
	<description><![CDATA[
						<a href="http://tf2chan.net/workshop/src/133566515064.jpg"><img src="http://tf2chan.net/workshop/thumb/133566515064s.jpg" /></a><br /><br />
		
	
			Aaaa I hate furniture. Also, why does Heavy&#039;s head always seem too big or too small?<br /><br />    <a href="/workshop/res/2862.html#3374" onclick="return highlight('3374', true);" class="ref|workshop|2862|3374">&gt;&gt;3374</a><br /><br />    I ended up blowing his legs up a bit even before seeing this, but you were definitely right.<br /><br />
	
	]]></description>
	</item>
	<item>
	<title>3378</title>
	<link>
			http://tf2chan.net/workshop/res/1885.html#3378</link>
	
	<description><![CDATA[
						<a href="http://tf2chan.net/workshop/src/133548299871.jpg"><img src="http://tf2chan.net/workshop/thumb/133548299871s.jpg" /></a><br /><br />
		
	
			Ah, yeah, this is the picture in question that I&#039;m redrawing. I&#039;d like to note that I&#039;m neither the original artist nor do I remember off of the top of my head who they are. I&#039;m just redrawing it as a personal challenge to myself.<br /><br />
	
	]]></description>
	</item>
	<item>
	<title>3377</title>
	<link>
			http://tf2chan.net/workshop/res/1885.html#3377</link>
	
	<description><![CDATA[
						<a href="http://tf2chan.net/workshop/src/133546992831.jpg"><img src="http://tf2chan.net/workshop/thumb/133546992831s.jpg" /></a><br /><br />
		
	
			Hello again. Switching computers yet again to present... a redrawing.<br /><br />
	
	]]></description>
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