Okage's aesthetics are A LOT like Tim Burton's. The main difference is that Tim Burton's movies use a lot of black and white and shades of grey, while the game is very colourful. If you like Nightmare Before Christmas and Corpse Bride, I wholeheartedly recommend Okage to you.
The "see a classic tale from an unexpected pov" premise is very Burton-ish too. Okage's premise is one of the most original I've ever seen in a game.
Narrative-wise, it's kind of a mixed bag. The first half of the game is amusing, but feels rather shallow. It's sort of a parody/subversion of the classic Evil Overlord story: entertaining and enjoyable, but nothing groudbreaking.
THEN, at about half point (which, admittdely, is what a lot of gamers would call too late), you get some genuinely unexpected and very interesting plot twists. From that point onwards, the story gets much more engaging, gradually developing until it actually becomes introspective and emotionally involving. The ending (not just the final scene, but the whole showdown with the Big Bad) is one of my favourite endings ever.
The humor is kind of hit-and-miss. some gags are very childish, others are hilarious. In general, it's a very lighthearted kind of humor: wacky situations and snarky lines. Overall, I loved it, but YMMV.
The gameplay is a mixed bag too. It's very simple (basically it's attack, defend or use magic), but also very hard (you have few HP, and the enemies hit hard). If you liked old SNES RPG you'll probably love the challenge, but if you are a fan of modern RPG you'll be annoyed by the total lack of customization).
One thing that I think Okage objectively failed at is that one very poignant story that explains the Big Bad's pov can only be heard if you complete an absurdly difficuly luck-based subquest. Such an important plot-related scene should have been part of the main story, not a throwaway missable scene that 99,8% of the players never saw.
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