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No. 33068
>>33066
Whoops, about the pocket going roam I meant it in the context of the roam dying, since it would mean leaving the Medic alone. But yeah if both are alive I agree that keeping the roles fluid and switching them around is also a good strategy, if only for variety in gameplay.
And man, maybe I'm just really bad at the game or something but I find it insanely difficult to kill two Scouts pressuring the Medic, with or without the shotgun. I guess that situation is generally pretty rare anyhow, since they'd both have to get though our team's Scouts as well as the flank, but it has happened before so it's made me rather paranoid about people going off on their own, unless it's our Scouts, and they generally work in tandem with each other anyhow.
Demoman usually races towards mid, and they're really fantastic for destroying combos and roams but an issue they have, or at least that I've seen, is that if they're caught alone with a Scout it's basically immediate death.
But, as with all strategies, they change depending on the team and the map and the plan of attack, so all of this should really be taken situationally.
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